Six months in the making, the basicgamers podcast returns. Episode Six is a shorter, well planned out version of the previous shows Chad and I have done. The audio issues are fixed and we are more ready than ever to continue the basicgamers podcast. Excuse our absence.
Chad and I are not recording this week which means Ep. 6 will not be up next week. We’ll be back soon.
WHOA NO MORE ROMAN NUMERALS
This week we unveil the final form of the podcast. A hefty amount of work went into the podcast due to a lost episode and some audio issues. This week we talk about games and an enemy type called “The Flesh Pounder.”
For our topic of the week, we discuss intense gaming moments. It’s pretty awesome.
Shout out to waffles!
enjoy this happy wiener
This article originally started out as “this is how the first one looked and this is how it looks now!” Basically a bunch of pictures showing how far, graphically, we’ve come. I think gaming is in a weirder place than it has ever been over the last few years. It’s more mature than it use to be, it’s quite a bit smart than it use to be. I believe gaming is at a point where we can say that different genres warrant different speculation just like movies do. I’m not going to play Max Payne for the humor that a game like Shadows of the Damned may have. I’m playing different games for different types of entertainment. With all this said, I think the whole debate about games being art is kind of lost and when it is brought up, ignorant. Movies are art, even if it’s a horrible film it’s still art. Even if it’s a horrible game, it’s still art.
So here it is.
As close as people hold Max Payne 1 and 2 to their chests, I think it’s sort of obvious that Max Payne 3 is the best of the series. Story alone, Max Payne 3 really puts everything into perspective. Max is an addict. Max is an alcoholic. In a weird way, Max Payne 3 shed some light on how bad a self destructive person can be, even if they start trying to do the right thing we see that it will take time and extreme effort. I believe that Max Payne 3 is the strongest showcase of what video games can pull off in terms of story telling, amongst many other things.
In a lesser way, Halo is a great franchise to look at. Ever seen a movie and loved it but then later find out some new director is picking up the series? (Star Trek)
After the huge success of Halo 3, two games and a falling out between companies later, Halo 4 is handed off to 343. Most, including myself, were highly skeptical of the series becoming a heaping pile of garbage. Maybe it’s because more often than not when games are handed off from one company to another they become terrible wastes of resources. (see Duke Nukem Forever)
Then Halo 4 came out and fans of the series rejoiced for the most part. Now, with a new microsoft system out, 343 begins another test of gamers faith by announcing HALO(5?) for XBOX ONE.
Kane and Lynch 2
One of my favorite games of all time. Spoilers ahead.
In Kane and Lynch 2 I believe gamers saw something beyond the norm when it comes to Mature Content. Most games that receive an M rating have extreme gore, or language or nudity, Kane and Lynch 2 has that and while this game was not showing off blood like in Gears of War it was showing a Mature rating similar to Max Payne 3’s reasons. Two arms dealers further ruining their lack of normal lives as they continue criminal activity. This breaks out into an all out war between the two and Shanghai mobsters. We at one point see the two being tortured nude while strapped to chairs by a man with a box cutter who has raped and killed Lynch’s wife Xui. Lynch is left to die later in a dumpster but manages to get back into the room where the man continues to torture Kane, but Lynch kills that man. The two immediately begin racing across the streets of Shanghai, still nude, while fighting off mob enemies. This ends with a highly uncomfortable but much needed “hashing out” between the two characters.
This segment of the game really broke me. Prior to this game I hadn’t taken many stories within the video game universe that serious. Seeing this brings along a weird sense of discomfort but also a “need” to continue on. Kane and Lynch 2 was not the first game to bring about this level of mature content in video games and certainly won’t be the last, but it should be brought up occasionally. I long for a Kane and Lynch 3. I even wrote out a wish list that I will type up and post here eventually. I truly believe that if we had more games bring on this incredible and somewhat overwhelming presentation of realistic content, the debate for “but is it art?!?!” would cease to exist.
Wylie Dean Tilson
Grand Theft Auto V
The basicgamers Review
Grand Theft Auto 5 is the long awaited sequel to Rockstar’s most beloved franchise. Since the original debut of GTA on the xbox 360 and PS3, Rockstar released 3 full games and multiple dlc packs. With all this in mind, how did the multiplayer of GTA 5 fall so hard?
GTA 5 is without question the best looking Grand Theft Auto in the series, it’s also the largest map ever created for a Rockstar open world game. When you drive from the inner city up to the woods, it takes a while and there is plenty to see. The only fault in this is severe texture pop in and that’s expected with a game of this size but still a regular issue. The main characters of this title look better than any character featured in GTA 4 and for the most part Red Dead. It’s weird to see these characters on par with the facial features of Max Payne 3 and L.A Noire. The cars all have realistic shine and reflection where applicable. The structures all have small graffiti marks and chips and dirt and much more, everything fits the personality of this living city. NPC’s even have realistic facial reactions to your actions in the world.
This is easily the best playing GTA. The cover mechanic from GTA 4 makes a return and it feels better fleshed out here. The shooting is also a step up from previous Rockstar titles including Max Payne 3. The running feels appropriate to each characters size, the driving feels more realistic and controllable but doesn’t feel like video game driving and the characters you control in this game don’t feel as awkward as controlling Niko in GTA 4. One of the new gameplay mechanics introduced in GTA 5 is the ability to swap character at almost any moment during free roam and in missions. It’s kind of hard to explain this feature accurately without showing but trust me, it works. All in all this is the best Rockstar has done in terms of control and the tightening of gameplay mechanics. The simple fact that the character animations don’t take away from the player actions is a huge leap over previous Rockstar titles.
The audio in this title is something else entirely. The radio stations all have their own distinct personalities and have hours of listening to provide but eventually wear out their welcome when you hear the same lines repeated over and over again. The guns in this game sound better than ever before. The pistols all have their own personal “pop” and the rifles really sound powerful until you slap a silencer on them. The most notable piece of audio to point out is the world of Los Santos. NPCs talking on their cellphones, cars whizzing by, trucks shaking as they cross the highway. It all adds to sense that this map isn’t just a map but instead a fully functioning city within the GTA universe.
Side Note: The TV, movie theatre and main characters all provide some of the best dialogue I’ve experienced within a game.
In comparison to other Grand Theft Auto titles, I’d give the game a 5/5. A shorter story than usual but tons of replay value matched with some of the best controls will give the player one of the best experiences gaming has to offer.
In Review though, I’m giving this game a 4/5. The multiplayer really ruined this experience for me. The most fun to gain out of multiplayer is sadly not brought on by Rockstar’s missions but instead by the antics performed amongst friends. My score has nothing to do with the shaky start the multiplayer had either. That’s expected with a game of this size. My only real question is, where are the multiplayer Heists we were promised?
By Wylie Dean
When FEZ originally released on XBOX Live Arcade, I stayed up the night before waiting for it to appear on my my dash. My girlfriend at the time stayed up on the phone with me and talked with me until it came out. Once it showed up I attempted to buy it but sadly failed when I realized there were no Microsoft Points on my profile. I shot over to the Albertsons down the street and bought one of the two cards left.
I redeemed my points, I downloaded FEZ and began playing.
FEZ marked the beginning of a very crucial point in my life. Shortly after the release of this game I would see the vacancy of my childhood home. I would see countless arguments breakout between friends, family and even in my own relationship. I would see myself become homeless, my dog develop a terrible rash and then finally I would see myself reach my own physical breaking point. FEZ is one of my top 5 favorite games of all time. To this day it makes me feel warm inside and so much more.
Since FEZ released on Xbox Live, the girl and I no longer speak. The only place I have ever called home is now occupied by complete strangers and my dog still has that rash.
I never saw video games as anything more than entertainment and at one point during my homeless-ness I saw it as a complete waste of time. Now I see them as landmarks in a weird way. Checkpoints. I am no longer reviewing FEZ for the Playstation Vita because of everything that game means to me. I know I would not be able to give it a fair score.
2. Max Payne 3
3. Infamous 2
4.Kane and Lynch 2
5. Gears of War 3
All of these games represent that time period to me. Max Payne I was able to set aside from all of that weirdness but the rest are very much tied to that point in time.
If I did score FEZ, it would receive a 5 out of 5.
You can find me on twitter @whyleet
Sorry for the audio issues this week.
I’ll explain the title first. The title of these segments will be called “Thoughts on (game title)”
What are these?
“Thoughts on” articles are a way for us to talk about games, give a score to it (or not) and recommend or give warning. It’s really just a less structured review.
I chose Max Payne 3 for a few reasons. 1. Rockstar is my favorite developer 2. Max Payne 3 is one of my top 5 favorite games this generation 3. It’s only $4.99(US) on XBOX LIVE right now … YOU SHOULD BUY IT.
Max Payne 3 feels great. That’s how I want to start this because I feel that there are little things in games that go unnoticed. What am I talking about? F.E.A.R 3 has amazing dual wielding, but no one really talked about and I get that in reviews there is almost no room to mention these things but that’s what this is for. Little things. Max Payne 3’s little thing for me was it’s maturity. Max Payne 3 has this incredible presentation of brutal honesty while still being realistic and what makes that amazing to me is this game has Bullet Time in it but still feel realistic. There is a point in MP3 where Max is detoxing and shaves his head. That was so important to me. It showed this character who has been abusing pills since the first game and then Rockstar took it away. I got nervous. I got really scared at the same time because I was thinking “OH MAN there are going to be no more pills in the game. THIS GAME IS GOING TO GET INSANELY DIFFICULT!” and while that didn’t happen, I played the rest of game without using pills because I wanted to be honest with the story. I really could not get enough of this game. I perfected it on an old PSN account and still bought it TWICE for 360 because of how fantastic it is. I highly recommend that if you are going to get this game on 360 you buy the games on demand version instead of used. Why? You won’t have to switch discs and you’ll get all the multiplayer content for free.
Max Payne 3
Side Note: My xbox live name is SYNAPAUSE, if you ever want to play multiplayer or just chat while you play through the story, I’m up for it. I don’t care if you’re reading this 5 years late, lets do it!