Grand Theft Auto V
The basicgamers Review
Grand Theft Auto 5 is the long awaited sequel to Rockstar’s most beloved franchise. Since the original debut of GTA on the xbox 360 and PS3, Rockstar released 3 full games and multiple dlc packs. With all this in mind, how did the multiplayer of GTA 5 fall so hard?
GTA 5 is without question the best looking Grand Theft Auto in the series, it’s also the largest map ever created for a Rockstar open world game. When you drive from the inner city up to the woods, it takes a while and there is plenty to see. The only fault in this is severe texture pop in and that’s expected with a game of this size but still a regular issue. The main characters of this title look better than any character featured in GTA 4 and for the most part Red Dead. It’s weird to see these characters on par with the facial features of Max Payne 3 and L.A Noire. The cars all have realistic shine and reflection where applicable. The structures all have small graffiti marks and chips and dirt and much more, everything fits the personality of this living city. NPC’s even have realistic facial reactions to your actions in the world.
This is easily the best playing GTA. The cover mechanic from GTA 4 makes a return and it feels better fleshed out here. The shooting is also a step up from previous Rockstar titles including Max Payne 3. The running feels appropriate to each characters size, the driving feels more realistic and controllable but doesn’t feel like video game driving and the characters you control in this game don’t feel as awkward as controlling Niko in GTA 4. One of the new gameplay mechanics introduced in GTA 5 is the ability to swap character at almost any moment during free roam and in missions. It’s kind of hard to explain this feature accurately without showing but trust me, it works. All in all this is the best Rockstar has done in terms of control and the tightening of gameplay mechanics. The simple fact that the character animations don’t take away from the player actions is a huge leap over previous Rockstar titles.
The audio in this title is something else entirely. The radio stations all have their own distinct personalities and have hours of listening to provide but eventually wear out their welcome when you hear the same lines repeated over and over again. The guns in this game sound better than ever before. The pistols all have their own personal “pop” and the rifles really sound powerful until you slap a silencer on them. The most notable piece of audio to point out is the world of Los Santos. NPCs talking on their cellphones, cars whizzing by, trucks shaking as they cross the highway. It all adds to sense that this map isn’t just a map but instead a fully functioning city within the GTA universe.
Side Note: The TV, movie theatre and main characters all provide some of the best dialogue I’ve experienced within a game.
In comparison to other Grand Theft Auto titles, I’d give the game a 5/5. A shorter story than usual but tons of replay value matched with some of the best controls will give the player one of the best experiences gaming has to offer.
In Review though, I’m giving this game a 4/5. The multiplayer really ruined this experience for me. The most fun to gain out of multiplayer is sadly not brought on by Rockstar’s missions but instead by the antics performed amongst friends. My score has nothing to do with the shaky start the multiplayer had either. That’s expected with a game of this size. My only real question is, where are the multiplayer Heists we were promised?
By Wylie Dean